Portfolio / Selected work

Michel Bijnen.
Software engineer.

Web applications, open-source libraries,
and multiplayer games.
Select a project to explore the work.

Project collection / 09

Selected work / 01Community / Web

Ki-Aikidoschool Torii

Find the dojo.
Join the practice.

Ki-Aikido, with a little Angular behind it.

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Angular / Google APIs01 / 09

The project

Ki-Aikidoschool Torii is a local dojo where Ki-Aikido is practiced. I developed the website in Typescript (Angular) and for the backend I use the Google API services (Calendar and Drive).

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Project details
Frontend
TypeScript / Angular
Services
Google Calendar & Drive
Project
Website for a local Ki-Aikido dojo
Selected work / 02Open source / Library

JSON:API converter

Java objects.
Proper JSON:API.

For the part of your backend that should be boring.

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Java / JSON:API02 / 09

The project

JSON:API Converter is a Java library to convert normal Java objects to JSON:API standard.

View on GitHub
Project details
Language
Java
Format
JSON:API
Purpose
Convert Java objects into JSON:API responses
Example response structure
{
  "data": {
    "type": "projects",
    "id": "1",
    "attributes": { "name": "Portfolio" }
  }
}
Selected work / 03Independent / Software

Mindware Software

A company
of my own.

In 2023, I put a name to it: Mindware Software.

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Founded in 202303 / 09

The project

In 2023, I started my own company called Mindware Software

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Project details
Company
Mindware Software
Founded
2023
Focus
Software development
Selected work / 04Interactive / Team building

Apollo 13

Talk it through.
Get them home.

10–16 players. Two astronauts. No solo victories.

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Cooperative game04 / 09

The project

Apollo 13 is a team building program/game for (10-16 people + 2 game leaders) where the players have to cooperate in order to ensure the astronauts (game leaders) survive.

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Project details
Players
10–16 participants
Game leaders
Two astronauts
Objective
Cooperate to bring the astronauts home
Selected work / 05Multiplayer / Survival

Blood Moon

The Hunt of the
Blood Moon

One of your friends has a very different win condition.

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Game development05 / 09

The project

Find yourself surviving in a first-person murder-mystery game: 'The Hunt of the Blood Moon'. A mythological creature is lurking among the players. Find its secrets by communicating with your friends and doing jobs to survive. Win as a hero, or die to the onslaught of this deadly creature.

View on Steam
Project details
Genre
First-person murder mystery
Format
Multiplayer
Objective
Uncover the creature hiding among the players
Selected work / 06Marketplace / Full stack

Pare Dose

Your old thing.
Someone’s good find.

A second-hand marketplace, built for Greece.

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React / FastAPI06 / 09

The project

Pare Dose is a website where users can sell second-handed products in Greece. I built it as a Typescript (React) web application with a Python (FastApi) backend. The backend documentation can be found at the API documentation.

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Project details
Frontend
TypeScript / React
Backend
Python / FastAPI
Market
Second-hand products in Greece
Selected work / 07Community / Web

Scouting Mierlo-Hout

Forms online.
Boots outside.

A WordPress home for Scouting Mierlo-Hout.

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WordPress07 / 09

The project

Scouting Mierlo-Hout is a local Scouting club. I developed the website for this club so the board of Scouting can easily add things to the website and create forms. This website is created in Wordpress.

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Project details
Platform
WordPress
Content
Club news and information
Tools
Content publishing and forms for the board
Selected work / 08Research / Security

Cyber Security Minor

Tokens, ciphers,
loose ends.

Notes from a semester spent asking how things break.

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FHICT / Portfolio08 / 09

The project

In the seventh semester at FHICT, I did a minor in cyber security. The portfolio I created, can be found here.

Explore the research
Project details
Programme
Cyber Security Minor / FHICT
Research
Cryptography and application security
Practice
CTF challenges and security exercises
Selected work / 09Interactive / Strategy

Chess

I wrote the rules.
You move the pieces.

My third-semester project. Your next questionable move.

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Singleplayer / Multiplayer09 / 09

The project

In my third semester of software engineering at FHICT, I created a singleplayer and multiplayer chess application.

View on GitHub
Project details
Modes
Singleplayer and multiplayer
Context
Software engineering / FHICT
Semester
Third semester